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33.89159˚N, -118.3951˚W
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Independent Creative director, Founder/Ecd @  ▊▊▊▊▊
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*HTM STS
VER/12433.56
Ship
Weylan
YutaniNost romo 180246
Runtime Live
RElative Run
24d 24M 33S
24d 24M 33S
*HTM STS
*HTM STS
*HTM STS
*HTM STS
*HTM STS
01001010 01010111 00101110 01010011
74 87 46 83
4A 57 2E 53
.--- .-- .-.-.- ...
112 127 056 123
WJ.F
33.8492° N, 118.3884° W
PST - 8 GMT
03.2019
60 - 250 Hz
310
90232
33  8622    118    3995
33  8622    118    3995
33  8622    118    3995
33  8622    118    3995
33  8622    118    3995
33  8622    118    3995
33  8622    118    3995
All
A High-level look of collaborative works.
Graphic Design
A High-level look of collaborative works.
[ Close ]
Works
Goods
Delta
Info
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Graphic Design
Graphic Design
[ Desc. ]
The more traditional lens to design, spanning a lot of different applications
033.8622°118.3995°
Evinetta_new-release-teaser
 ]
Tweaking the mock-up to tease out the upcoming poster series release.
DANC_badge-exploration
 ]
A badge exploration with radial lines as a starting point for broader brand language.
SV_Social-Grid-Sample
 ]
Showing a sample insta grid to give a rough idea of how to apply the branding to varying degrees.
ledger_MP_logo-specs
 ]
The specs on the mark's design and proportions.
Hello-world_Cover-01
 ]
A possible cover mock-up, showing front and back designs for Hello World
Lost-Sole-Poster_exp-024
 ]
Exploring varying forms of visual dissonance.
Evinetta_R1_V1.1
 ]
Leaning into the glowy vibes and pushing the films branding more to the forefront.
NFX-SPRT_V1-Bento-Box
 ]
A 'bento box' style overview of the initial direction at a high-level, showing the logo and sample mask applications.
evinetta_subway-stop
.JPG
 ]
A promo poster in situ.
NO-ISO_Release054
.JPG
 ]
Using a found doodle to play with the interstitial between light and dark, and where one's vision exists. More concept than execution.
SV_SquadArt-Hero
 ]
Looking at how the branding could co-exist as a secondary element to the game's characters
soundxyz-teaser
 ]
I created a tool for procedural abstraction to utilize album art as a textural brand element (in absence of any brand content)
jwstype-spec
 ]
A more technical excerpt from the JW.Sans type spec.
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