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33.89159˚N, -118.3951˚W
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Design @ Shopify  //  Founder/Ecd @  ▊▊▊▊▊
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*HTM STS
VER/12433.56
Ship
Weylan
YutaniNost romo 180246
Runtime Live
RElative Run
24d 24M 33S
24d 24M 33S
*HTM STS
*HTM STS
*HTM STS
*HTM STS
*HTM STS
01001010 01010111 00101110 01010011
74 87 46 83
4A 57 2E 53
.--- .-- .-.-.- ...
112 127 056 123
WJ.F
33.8492° N, 118.3884° W
PST - 8 GMT
03.2019
60 - 250 Hz
310
90232
33  8622    118    3995
33  8622    118    3995
33  8622    118    3995
33  8622    118    3995
33  8622    118    3995
33  8622    118    3995
33  8622    118    3995
All
A High-level look of collaborative works.
Graphic Design
A High-level look of collaborative works.
[ Close ]
Works
Goods
Delta
Info
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Graphic Design
Graphic Design
[ Desc. ]
The more traditional lens to design, spanning a lot of different applications
033.8622°118.3995°
soundxyz-banner-001
 ]
Using the mark as a textural element to drive focus.
NFX-SPRT_Masking+Overlay
 ]
Looking at ways to possibly frankenstein some previous concept work involving various boundaries of sports.
danc_Ideation_lock-ups
 ]
Some badge ideation for DANC, since there are no shortage of badge applications with surfboard design.
NFX-SPRT_Color+Maskings
 ]
Colors, masking and layout explorations for feels at a high-level.
Hangyaku_Midnight-Edition
.JPG
 ]
There was no way I wasn't going to do a midnight edition of these.
Hangyaku_Uncut-sheet
.JPG
 ]
Displaying the uncut sheet in a one-off mock-up created for it based off my office.
SV_SuperMark-Sample
 ]
Using FPO designs to show the possibility of adding intricate diagram to reflect an underlying method to the madness.
NFX-SPRT_MJ
 ]
A hero application, and how to use the framing as a narrative element.
SV_Alt3-Spinner
 ]
Another version of the SV mark
Scab-flag-flying
 ]
Letting the flag fly.
JWS_Case-study1
 ]
An early exploration for case study layouts, defaulting to big type. Like clockwork.
SV_SquadArt-Hero
 ]
Looking at how the branding could co-exist as a secondary element to the game's characters
SV_character-intros
 ]
Creating a baseline system of introducing each of the main character.
Redacted-Styleframe-156
 ]
A style-frame for [redacted].. exploring layers, masking and texture.
UA_RFP_styleExplorations_04
.JPG
 ]
Texture, overlap and repetition– core tenants of training for sport exxcellence.
SV-Banner-02
 ]
An example of all brand elements coming together– mark, color, typography and BG type texture.
NO-ISO_Release054
.JPG
 ]
Using a found doodle to play with the interstitial between light and dark, and where one's vision exists. More concept than execution.
jwstype-spec
 ]
A more technical excerpt from the JW.Sans type spec.
Evinetta-Posters_V2.1
.JPG
 ]
I really just wanted to try something with a burnout mark.
JWS_mellow-playlist-cover
 ]
The current design for the mellow playlist.. this caption might not age well, so I'll apologize for that now.
NFX-SPRT_Subtle-pattern
 ]
Looking at ways to apply the pattern in a more subtle way, potentially for things like teasers.
SV_Alt-logo1
 ]
Another direction that leveraged an existing idea to make a face from vive, but making it more playful and bold.
Hangyaku_latin2kanji
.JPG
 ]
Breaking down the ties between Latin origins and Kanji abstraction.
JWS_Web-profile
 ]
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