Over the span of a few sprints, I worked with BASIC as a freelance resource to help rethink beats site both strategically and visually. With a brand like Beats, this was understandably a daunting but exciting opportunity to work with someone who had such cultural relevance. That cultural relevance was also the crux of the ask– how should Beats position/leverage their cultural relevance.
Also baked into the ask, was to define the design language should be. The previous site was already strong, and a brand this size typically wouldn't bite on a hard pivot out of the blue... but it felt like there was opportunity here with the previous design feeling slightly dated and a bit disjointed in it's application. It was also developed in a way that wasn't very flexible, so with a potential platform in mind, there would need to be a lot of additional thought and exploration going into it.
Platform design can be an exercise in restraint. In the case of Beats, they're one of the few brands who typically have very high content brand content, so it would be more about championing the content than having the site work hard to elevate it. Their content was also from a wide range of subject-matter and demos, so it needed to be largely agnostic and be able to co-exist with just about anything. It should simultaneously be true to the Beats vibe by being somewhat progressive at the bleeding edge of culture, but not overstepping it's bounds with a foundation in more 'classical' design principles. This was only reinforced by the fact that this was now an Apple brand, and there's likely only so far they'd feel comfortable pushing it.
Beats, having been recently acquired by Apple, was existing at an interesting cross-roads. It was a brand with immense cultural credibility at a time where they had multiple deals with prominent musicians and athletes, and yet was an extension of Apple.. a brand who had attained a very different version of cultural relevance. Trying to find a balance of the two was the crux of the ask– is there a way to parlay cultural relevance in pop culture into tech sales? I think the answer is yes, but the how given these ingredients is the tough part.
My involvement in this was primarily exploration, via several sprints that looked at solving design, content strategy, and UI/UX all at once. While I tried to push the edges of what was possible for a brand like this from an interaction standard, it quickly fell inline with most conservative platforms by developing tool kits to tell more narrow merchandising stories. The foundation of my directions was then carried on, expanded upon, and brought to life by the rest of the team at BASIC.
As you might imagine, there's a lot of process that's gone into the works above. Most explorations were looking at different design languages, moments in the experience, and different content strategies.. which then impact design directions.